This is probably (definitely) not a complete list, but has the highlights of the most popular stuff. I think. Maybe.
Soup to nuts, industry standard UX/UI design tool. Does all the shit, but it has some weird nuances.
The biggest player in the design game's entry into the XD space, more intuitive than Sketch but scuttlebutt is that it's lacking in some features compared to other tools. https://www.adobe.com/products/xd.html
Collaborative. New player on the block. Seems to be a lot of buzz around this tool. https://www.figma.com/
I don't no nothing about this tool really, except that they sent me WAY to many emails. https://www.uxpin.com/
Can be used for user workflows and diagramming. I think this is similar to Gliffy, which I've used for sitemaps, information diagrams, server infrastructure modeling, and shit like that there. https://www.draw.io/
Great for quick and dirty lo-fi wireframing, with simple prototyping functionality. Not good (or really even possible to be used) for hi-fidelity UI design. Has a "sketch" display mode that make all elements look hand-drawn, so it's nice for early client presentations where you don't want the client to get hung up on design details. Use Balsamiq (Comic) Sans font for this. https://balsamiq.com/
This looks like a friggin' sweet bit of software, the prototyping looks next level. https://www.framer.com/
Supposed to be easy to learn and use, but not as powerful. https://marvelapp.com/
Illustrator and Photoshop, mainly. No prototyping functionality, at least none that I know of. It was all we had 10 years ago, and it was enough. Get off my lawn!
This page was last updated: 4-16-2020